benchling-integration
Integrate with the Benchling R&D platform when you need to programmatically manage registry entities, inventory, ELN entries, workflows, events, or data warehouse analytics via API/SDK.
Browse reusable Agent Skills, each with a clear purpose and practical guidance.
Integrate with the Benchling R&D platform when you need to programmatically manage registry entities, inventory, ELN entries, workflows, events, or data warehouse analytics via API/SDK.
Access bioDBnet REST services for biological identifier conversion, pathway retrieval, and ortholog mapping. Use when you need to convert gene/protein IDs, find pathways, or retrieve biological annotations via bioDBnet.
Unified Python access to 40+ bioinformatics web services; use when you need to query multiple databases (e.g., UniProt/KEGG/ChEMBL/Reactome) with one consistent API in a single workflow, especially for cross-database analysis and identifier mapping.
Programmatically query the CZ CELLxGENE Census (61M+ cells) when you need cross-tissue, disease, or cell-type expression data for population-scale queries and reference atlas comparisons.
DNAnexus cloud genomics platform. Build apps/applets, manage data (upload/download), dxpy Python SDK, run workflows, process FASTQ/BAM/VCF, for developing and executing genomics pipelines.
This skill is applicable when using LaminDB. LaminDB is an open-source data framework for biology that makes data queryable, traceable, reproducible, and FAIR-compliant. It is suitable for managing biological datasets (scRNA-seq, spatial transcriptomics, flow cytometry, etc.), tracking computational workflows, curating and validating data with biological ontologies, building data lakes, or ensuring data lineage and reproducibility in biological research. It covers data management, annotation, ontologies (genes, cell types, diseases, tissues), schema validation, integration with workflow managers (Nextflow, Snakemake) and MLOps platforms (W&B, MLflow), and deployment strategies.
This skill can help to start Elasticsearch locally, using start-local project from Elastic.
Use when changing ghost boards, multiplayer preview boards, panning, ghost visibility, jigsaw reveal, or any visibility behavior around the active Tiny World board.
Use when changing Tiny World Builder Settings modal tabs, panels, controls, rendering/world/material/crowd/AI settings, or settings accessibility.
Use when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook.