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scienceworld-room-scanner

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This skill performs a 'look around' action to scan and describe the current room's contents, including visible objects, containers, and doors. Use when entering a new room or when the agent needs to locate specific items or assess the environment state. The skill outputs a detailed room description, which is essential for inventory discovery and situational awareness.

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How to use this skill

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  2. Copy the prompt below and paste it into your agent.
  3. Review the proposed files and risks before you approve installation.
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I want to install this Agent Skill for this project in Codex.

Source SKILL.md: https://github.com/zjunlp/SkillNet/blob/HEAD/experiments/src/skills/scienceworld/scienceworld-room-scanner/SKILL.md

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First, summarize what it does, its dependencies, license status if identifiable, and any risks. Show the exact files you propose to add under .agents/skills/scienceworld-room-scanner/. Do not write files or run scripts until I approve.

After I approve, install the complete skill folder, including required referenced files, into that project location. Verify it is discoverable, then tell me its actual invocation name and how to use it. Do not claim it is installed until you have verified it.

Copying this prompt does not install or run the skill. Review third-party files before use. Codex skill guide

Skill: Room Scanner

Purpose

Execute a look around action to obtain a comprehensive description of the current room in the ScienceWorld environment. This description is the foundational step for any task requiring item location, environmental assessment, or navigation planning.

Core Instruction

When this skill is invoked, the agent must perform the look around action.

Trigger Conditions

Invoke this skill when:

  1. You first enter a new room via teleport or other movement.
  2. You need to locate a specific object or container mentioned in your task.
  3. The state of the room may have changed (e.g., after an interaction).
  4. You are formulating a plan and require an inventory of available resources.

Output Processing

The observation from look around will contain:

  • Room Name: The identifier of your current location.
  • Visible Objects & Agents: A list of all entities in the room.
  • Container Contents: For open containers, a nested list of items inside (e.g., a bowl (containing a red apple, a banana)).
  • Device States: The status of interactive objects (e.g., a stove, which is turned off).
  • Connections: All accessible doors and their destination rooms.

You must parse this output carefully. Use it to update your mental model of the environment before proceeding with other actions like pick up, examine, or use.

Integration Notes

  • This is a low-level, atomic skill. It should often be the first action in a sequence.
  • The observation it generates is critical context for subsequent decision-making. Refer back to it.
  • Do not overuse it. Once you have a recent description of a room, rely on that knowledge until you have reason to believe the state has changed.

Example

Task: Survey the workshop after teleporting there.

  1. look around
  2. Observation: "This room is called the workshop. In it, you see: a table. On the table is: a battery, a blue light bulb, an orange wire, a yellow wire, a green wire. You also see: a blue box, an orange box. There is a door to the hallway."
  3. Parse: available components include battery, light bulb, three wires; classification containers are blue box and orange box.