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scienceworld-inventory-manager

Agent Building
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Handles picking up objects from the environment into the agent's inventory or moving them out to containers. Use this skill when you need to acquire an object for later use (pick up) or place an object into a specific container as part of a task requirement (move). Takes an object name and location as input and confirms the transfer to or from inventory.

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How to use this skill

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  1. Open your project in Codex.
  2. Copy the prompt below and paste it into your agent.
  3. Review the proposed files and risks before you approve installation.
Prompt to paste
I want to install this Agent Skill for this project in Codex.

Source SKILL.md: https://github.com/zjunlp/SkillNet/blob/HEAD/experiments/src/skills/scienceworld/scienceworld-inventory-manager/SKILL.md

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First, summarize what it does, its dependencies, license status if identifiable, and any risks. Show the exact files you propose to add under .agents/skills/scienceworld-inventory-manager/. Do not write files or run scripts until I approve.

After I approve, install the complete skill folder, including required referenced files, into that project location. Verify it is discoverable, then tell me its actual invocation name and how to use it. Do not claim it is installed until you have verified it.

Copying this prompt does not install or run the skill. Review third-party files before use. Codex skill guide

Skill: Inventory Manager

Purpose

Manage the agent's inventory: pick up objects from the environment or place them into containers.

Core Workflow

  1. Locate Object: Use look around to confirm the object is present and note its exact name.
  2. Acquire: pick up OBJ to move the object into your inventory.
  3. Place (if needed): move OBJ to OBJ to transfer the object to a container.
  4. Verify: Check the observation feedback to confirm the action succeeded. If it fails, verify exact object names with look around.

Key Actions

ActionPurpose
look aroundFind objects and confirm names
pick up OBJMove object to inventory
move OBJ to OBJPlace object into a container

Examples

Acquiring an object:

  1. look around — see "a metal pot containing nothing" in the kitchen
  2. pick up metal pot containing nothing in kitchen
  3. Result: "You move the metal pot to the inventory."

Placing an object:

  1. move metal pot to blue box
  2. Result: Object transferred to the blue box.

Important Notes

  • Some objects include state descriptions in their name (e.g., "metal pot containing nothing"). Use the full name as shown in the environment.
  • Use container color and name as specified in the task (e.g., blue box, orange box).
  • Inventory capacity is limited — plan pick up and place actions to avoid conflicts.