pettingzoo
Agent BuildingMulti-agent reinforcement learning environment API (PettingZoo). Standard API for multi-agent RL extending Gymnasium with Agent Environment Cycle (AEC) and Parallel APIs. Includes Atari, Butterfly, Classic, MPE, and SISL environments. For single-agent RL, use Gymnasium. For algorithm implementations, use stable-baselines3 or CleanRL.
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name: pettingzoo description: Multi-agent reinforcement learning environment API (PettingZoo). Standard API for multi-agent RL extending Gymnasium with Agent Environment Cycle (AEC) and Parallel APIs. Includes Atari, Butterfly, Classic, MPE, and SISL environments. For single-agent RL, use Gymnasium. For algorithm implementations, use stable-baselines3 or CleanRL. license: MIT license tags: [multi-agent-rl, marl-environments, turn-based-games, parallel-envs, pettingzoo] metadata: skill-author: K-Dense Inc. --------|-----|----------| | Turn-based games (card, board games) | ✅ Best fit | ❌ Not appropriate | | Simultaneous action (robotics, MPE) | ⚠️ Works but awkward | ✅ Best fit | | Compatible with CleanRL | ✅ Via wrappers | ❌ Needs conversion | | Compatible with SB3 | ❌ Not directly | ❌ Needs conversion |
3. Key AEC Methods
# Iterate over agents in turn order
for agent in env.agent_iter():
# Get the observation/reward for the CURRENT agent
observation, reward, termination, truncation, info = env.last()
# Check if the agent is done
if termination or truncation:
action = None
else:
action = policy(observation, agent)
# Submit action — this steps the environment AND advances to next agent
env.step(action)
# After loop: check which agents are still active
print(env.agents) # List of active agents
4. Available Environments
| Category | Environments | API Style | Description |
|---|---|---|---|
| MPE | simple_spread, simple_adversary, simple_tag, simple_world_comm | Parallel | Multi-agent particle environments, cooperative/competitive |
| Atari | pong, space_invaders, surround, tennis, warlords | Parallel | Multi-agent versions of classic Atari games |
| Butterfly | pistonball, cooperative_pong, knights_archers_zombies | Parallel | Cooperative multi-agent games |
| Classic | chess, go, rps, backgammon, texas_holdem, tictactoe | AEC | Classic board and card games |
| SISL | waterworld, pursuit | Parallel | Multi-agent control tasks |
List all available:
from pettingzoo.utils import all_modules
print(all_modules)
5. Utility Wrappers
from pettingzoo.utils import wrappers
# AEC → Parallel conversion
from pettingzoo.utils.conversions import aec_to_parallel
parallel_env = aec_to_parallel(aec_env)
# Parallel → AEC conversion
from pettingzoo.utils.conversions import parallel_to_aec
aec_env = parallel_to_aec(parallel_env)
# Pad observations for different-sized agents
env = wrappers.PadObservations(env)
# Flatten dict observations
env = wrappers.FlattenObservations(env)
6. MPE Example — Cooperative Navigation
from pettingzoo.mpe import simple_spread_v3
env = simple_spread_v3.parallel_env(
N=3, # Number of agents
local_ratio=0.5, # How much agents see
max_cycles=100,
render_mode="human",
)
observations, infos = env.reset(seed=42)
for cycle in range(100):
actions = {}
for agent in env.agents:
# observations[agent] is the local observation for that agent
actions[agent] = env.action_space(agent).sample()
observations, rewards, terminations, truncations, infos = env.step(actions)
if all(terminations.values()) or all(truncations.values()):
break
env.close()
7. Observation and Action Spaces
from pettingzoo.mpe import simple_spread_v3
env = simple_spread_v3.env(N=3)
# Per-agent spaces
for agent in env.possible_agents:
print(f"{agent} obs: {env.observation_space(agent)}")
print(f"{agent} act: {env.action_space(agent)}")
# Agent-specific policies
policies = {
"agent_0": policy_0,
"agent_1": policy_1,
"agent_2": policy_2,
}
8. Multi-Agent Atari
from pettingzoo.atari import pong_v3
env = pong_v3.parallel_env(render_mode="human")
observations, infos = env.reset()
# Two agents: "first_0" and "second_0"
# Each sees the game from their perspective
for agent in env.agents:
print(env.observation_space(agent)) # Box(210, 160, 3)
print(env.action_space(agent)) # Discrete(6)
9. CleanRL Integration
CleanRL has built-in support for multi-agent PettingZoo Atari:
# See: cleanrl/ppo_pettingzoo_ma_atari.py
from cleanrl.ppo_pettingzoo_ma_atari import make_env
envs = make_env("pong_v3", seed=1)
10. Custom Multi-Agent Environment
from pettingzoo import ParallelEnv
import functools
import gymnasium as gym
from gymnasium import spaces
import numpy as np
class CustomMARLEnv(ParallelEnv):
metadata = {"name": "custom_marl_v0"}
def __init__(self, render_mode=None):
super().__init__()
self.possible_agents = ["agent_0", "agent_1"]
self.observation_spaces = {
a: spaces.Box(low=0, high=1, shape=(4,), dtype=np.float32)
for a in self.possible_agents
}
self.action_spaces = {
a: spaces.Discrete(3) for a in self.possible_agents
}
self.render_mode = render_mode
def reset(self, seed=None, options=None):
self.agents = self.possible_agents[:]
self.state = np.zeros(4, dtype=np.float32)
observations = {a: self.state.copy() for a in self.agents}
infos = {a: {} for a in self.agents}
return observations, infos
def step(self, actions):
# Apply actions, update state
for agent, action in actions.items():
self.state[0] += (action - 1) * 0.1
self.state = np.clip(self.state, 0, 1)
rewards = {a: float(self.state[0]) for a in self.agents}
terminations = {a: False for a in self.agents}
truncations = {a: False for a in self.agents}
observations = {a: self.state.copy() for a in self.agents}
infos = {a: {} for a in self.agents}
# Remove dead agents
if self.state[0] > 0.9:
self.agents = []
return observations, rewards, terminations, truncations, infos
def render(self):
if self.render_mode == "human":
print(f"State: {self.state}")
def close(self):
pass
11. Supersuit Integration (RL Preprocessing)
pip install supersuit
from pettingzoo.atari import space_invaders_v2
from supersuit import (
resize_v1, frame_skip_v0, frame_stack_v1,
color_reduction_v0, dtype_v0, pettingzoo_env_to_vec_env_v1,
)
env = space_invaders_v2.parallel_env()
env = resize_v1(env, (84, 84))
env = frame_skip_v0(env, 4)
env = frame_stack_v1(env, 4)
# Convert to Gymnasium VecEnv for SB3/CleanRL compat
env = pettingzoo_env_to_vec_env_v1(env)
Key Patterns
- Use AEC API for turn-based games (chess, poker) — sequential logic is natural
- Use Parallel API for simultaneous actions (MPE, multi-agent Atari)
- Always check
env.agents— it changes as agents are added/removed - Use
env.observation_space(agent)andenv.action_space(agent)— they can differ per agent - Supersuit provides RL-ready preprocessing — frame stack, resize, skip
- PettingZoo uses Gymnasium under the hood — observation/action spaces are from
gymnasium.spaces
References
- PettingZoo Documentation
- Environment List
- AEC API Tutorial
- Parallel API Tutorial
- Supersuit — RL preprocessing wrappers