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gymnasium

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Standard API for single-agent reinforcement learning environments (Gymnasium). Provides Classic Control, Box2D, Toy Text, MuJoCo, and Atari environments with a unified env.step()/env.reset() interface. For multi-agent RL, use PettingZoo. For algorithm implementations, use stable-baselines3 or CleanRL.

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name: gymnasium description: Standard API for single-agent reinforcement learning environments (Gymnasium). Provides Classic Control, Box2D, Toy Text, MuJoCo, and Atari environments with a unified env.step()/env.reset() interface. For multi-agent RL, use PettingZoo. For algorithm implementations, use stable-baselines3 or CleanRL. license: MIT license tags: [single-agent-rl, rl-environments, control-benchmarks, environment-wrappers, gymnasium] metadata: skill-author: K-Dense Inc. -----|------|---------| | observation | ndarray / dict | Current state observation | | reward | float | Immediate reward | | terminated | bool | Terminal state reached (success/failure) | | truncated | bool | Episode ended by time limit/external signal | | info | dict | Auxiliary diagnostic info |

Critical distinction: terminated means the MDP ended naturally. truncated means it hit a time limit. Both should trigger reset(), but your algorithm should handle them differently (no value bootstrap on terminated).

3. Available Environment Families

FamilyExamplesInstallUse Case
Classic ControlCartPole, MountainCar, Pendulum, Acrobotpip install gymnasiumAlgorithm debugging, quick tests
Box2DLunarLander, BipedalWalker, CarRacingpip install "gymnasium[box2d]"Physics-based toy problems
Toy TextFrozenLake, Taxi, Blackjackpip install gymnasiumDiscrete RL, teaching
MuJoCoHalfCheetah, Hopper, Humanoid, Antpip install "gymnasium[mujoco]"Continuous control benchmarks
AtariBreakout, Pong, SpaceInvaderspip install "gymnasium[atari]" (ALE)Pixel-based RL, DQN development

Install all:

pip install "gymnasium[all]"

4. Observation and Action Spaces

import gymnasium as gym
from gymnasium import spaces

env = gym.make("CartPole-v1")

print(env.observation_space)  # Box([-4.8 ...], [4.8 ...], (4,), float32)
print(env.action_space)        # Discrete(2)

# Check space properties
assert isinstance(env.observation_space, spaces.Box)
print(env.observation_space.shape)   # (4,)
print(env.observation_space.dtype)   # float32
print(env.observation_space.low)     # [-4.8 -inf -0.418 -inf]
print(env.observation_space.high)    # [4.8 inf 0.418 inf]

assert isinstance(env.action_space, spaces.Discrete)
print(env.action_space.n)            # 2

5. Creating Custom Environments

import gymnasium as gym
from gymnasium import spaces
import numpy as np

class CustomEnv(gym.Env):
    metadata = {"render_modes": ["human", "rgb_array"], "render_fps": 30}

    def __init__(self, render_mode=None, size=5):
        super().__init__()

        self.size = size
        self.observation_space = spaces.Dict({
            "agent": spaces.Box(0, size - 1, shape=(2,), dtype=int),
            "target": spaces.Box(0, size - 1, shape=(2,), dtype=int),
        })
        self.action_space = spaces.Discrete(4)  # 0=up, 1=right, 2=down, 3=left

        self._action_to_direction = {
            0: np.array([1, 0]),
            1: np.array([0, 1]),
            2: np.array([-1, 0]),
            3: np.array([0, -1]),
        }
        self.render_mode = render_mode

    def _get_obs(self):
        return {"agent": self._agent_location, "target": self._target_location}

    def reset(self, seed=None, options=None):
        super().reset(seed=seed)
        self._agent_location = self.np_random.integers(0, self.size, size=2)
        self._target_location = self._agent_location.copy()
        while np.array_equal(self._target_location, self._agent_location):
            self._target_location = self.np_random.integers(0, self.size, size=2)
        return self._get_obs(), {}

    def step(self, action):
        direction = self._action_to_direction[action]
        self._agent_location = np.clip(
            self._agent_location + direction, 0, self.size - 1
        )
        terminated = np.array_equal(self._agent_location, self._target_location)
        reward = 1 if terminated else -0.01
        return self._get_obs(), reward, terminated, False, {}

    def render(self):
        if self.render_mode == "human":
            grid = np.full((self.size, self.size), ".")
            grid[self._target_location[0], self._target_location[1]] = "T"
            grid[self._agent_location[0], self._agent_location[1]] = "A"
            print("\n".join(" ".join(row) for row in grid) + "\n")

    def close(self):
        pass

Register and use:

gym.register(id="CustomEnv-v0", entry_point=CustomEnv, max_episode_steps=100)
env = gym.make("CustomEnv-v0")

6. Essential Wrappers

from gymnasium import wrappers

env = gym.make("CartPole-v1")

# Normalize observations (running mean/std)
env = wrappers.NormalizeObservation(env)

# Normalize rewards
env = wrappers.NormalizeReward(env, gamma=0.99)

# Clip actions to valid range
env = wrappers.ClipAction(env)

# Rescale actions from [-1,1] to environment bounds
env = wrappers.RescaleAction(env, min_action=-1, max_action=1)

# Convert to single observation (flatten dict spaces)
env = wrappers.FlattenObservation(env)

# Resize image observations
env = wrappers.ResizeObservation(env, shape=(84, 84))

# Frame stacking (Atari-style)
env = wrappers.FrameStackObservation(env, stack_size=4)

# Time limit enforcement
env = wrappers.TimeLimit(env, max_episode_steps=500)

# Record episodes as videos
env = wrappers.RecordVideo(env, "videos/", episode_trigger=lambda x: x % 100 == 0)

# Transform rewards
from gymnasium.wrappers import TransformReward
env = TransformReward(env, lambda r: np.clip(r, -1, 1))

7. Vectorized Environments

from gymnasium.vector import SyncVectorEnv, AsyncVectorEnv

def make_env(env_id, seed):
    def _init():
        env = gym.make(env_id)
        env.reset(seed=seed)
        return env
    return _init

# Synchronous (sequential)
envs = SyncVectorEnv([make_env("CartPole-v1", i) for i in range(4)])
obs, _ = envs.reset()
obs, rewards, terminateds, truncateds, infos = envs.step(actions)

# Asynchronous (parallel processes)
envs = AsyncVectorEnv([make_env("CartPole-v1", i) for i in range(8)])

8. Environment Versioning

Gymnasium uses semantic versioning: CartPole-v0, CartPole-v1. When the dynamics, reward function, or observation space changes, the version number increments. Always pin environment versions in your experiments for reproducibility.

9. Checking Environment Validity

from gymnasium.utils.env_checker import check_env

env = gym.make("CartPole-v1")
check_env(env, warn=True)  # Verifies API compliance

Key Patterns

  1. Always use seed in reset() for reproducible experiments
  2. Distinguish terminated from truncated in value bootstrapping
  3. Use wrappers.RecordVideo for debugging and sharing results
  4. Prefer Gymnasium over legacy Gym — Gym is unmaintained
  5. Use AsyncVectorEnv for CPU-bound environments, SyncVectorEnv for lightweight ones
  6. info["terminal_observation"] is available after auto-reset in vectorized envs

References