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create-hooks

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Create and configure DotCraft lifecycle hooks (hooks.json) for workspaces. Use when the user wants to add hooks, create hook scripts, set up security guards, auto-formatting, logging, notifications, or any shell-based automation triggered by DotCraft agent lifecycle events.

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Source SKILL.md: https://github.com/DotHarness/dotcraft/blob/HEAD/src/DotCraft.Core/Skills/BuiltIn/create-hooks/SKILL.md

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Create DotCraft Hooks

Overview

DotCraft hooks are lifecycle event triggers that run external shell commands at key agent execution points. Hooks are configured in hooks.json and can observe, log, or block agent actions.

Workflow

  1. Ask the user what they want to achieve (security guard, auto-format, logging, notification, etc.)
  2. Determine which lifecycle event(s) to use
  3. Determine scope: workspace (.craft/hooks.json), global (~/.craft/hooks.json), or plugin (<plugin-root>/hooks/hooks.json)
  4. Generate the hooks.json config and any helper scripts
  5. Place scripts in .craft/hooks/, the user's chosen global hooks directory, or the plugin's hooks/ directory

Config File Locations

ScopePathPurpose
Global~/.craft/hooks.jsonShared across all workspaces
Workspace<workspace>/.craft/hooks.jsonCurrent workspace only
Plugin<plugin-root>/hooks/hooks.jsonContributed by an installed and enabled plugin

Global hooks load first, workspace hooks are appended, and enabled plugin hooks run after config hooks. Plugin hooks are additive and read-only from Desktop; Desktop manages only user state.

Config Format

{
    "hooks": {
        "<EventName>": [
            {
                "matcher": "<regex for tool names>",
                "hooks": [
                    {
                        "type": "command",
                        "command": "<shell command>",
                        "timeout": 30
                    }
                ]
            }
        ]
    }
}

Fields

FieldTypeDescription
matcherstringRegex matching tool names. Empty string = match all. Only applies to tool-related events
typestringAlways "command"
commandstringShell command. Linux/macOS: /bin/bash -c; Windows: powershell.exe
timeoutnumberSeconds before kill, default 30

Trust and User State

DotCraft stores per-hook user state in global ~/.craft/config.json under Hooks.State.

{
  "Hooks": {
    "State": {
      "<hook-key>": {
        "Enabled": false,
        "TrustedHash": "sha256:..."
      }
    }
  }
}
  • Enabled: false disables one hook without editing hooks.json.
  • TrustedHash records the normalized hook definition the user approved.
  • Config and plugin hooks must be trusted before they run. Modified hooks need trust again.
  • Do not write trust state into workspace .craft/config.json; it is personal user state.

For plugin hooks, commands may use ${DOTCRAFT_PLUGIN_ROOT} and ${DOTCRAFT_PLUGIN_DATA}. DotCraft expands these variables in the command and also injects them as environment variables.

Lifecycle Events

EventTriggerCan Block?stdin JSON Fields
SessionStartFirst usable turn for a sessionNosessionId/session_id, cwd, hook_event_name
UserPromptSubmitUser prompt submitted before prompt assemblyYessessionId/session_id, turnId/turn_id, prompt, cwd
PrePromptDotCraft compatibility event before assembled prompt is sentYessessionId/session_id, turnId/turn_id, prompt, cwd
PreToolUseBefore tool executesYestoolName/tool_name, toolArgs/tool_args, tool_input
PermissionRequestBefore permission is requestedYespermission context when available
PostToolUseAfter tool succeedsNotoolName/tool_name, tool_input, toolResult/tool_result
PostToolUseFailureAfter tool failsNotoolName/tool_name, tool_input, error
PreCompact / PostCompactAround context compactionPre can blockcompaction context when available
SubagentStart / SubagentStopAround subagent lifecycleNosubagent context when available
StopAfter assistant responseRewake onlylast_assistant_message, stop_hook_active
StopFailureAfter Stop handling failsNofailure context when available

DotCraft emits both camelCase and snake_case field names. Prefer snake_case in portable scripts.

Exit Codes

CodeMeaningBehavior
0SuccessContinue
2Block / feedbackBlock supported events, or request follow-up feedback for asyncRewake hooks
OtherErrorFail-open: warning logged, execution continues

JSON Output

Hooks may print plain text or JSON. Plain text becomes additional context for context-capable events. JSON output can use:

{
  "hookSpecificOutput": {
    "hookEventName": "PostToolUse",
    "additionalContext": "Model-visible guidance"
  },
  "decision": "block",
  "reason": "Why the action should stop or continue with feedback",
  "systemMessage": "Optional user-visible status"
}

Use hookSpecificOutput.additionalContext for guidance that should be shown to the model without leaking raw JSON.

Built-in Tool Names (for matcher)

ToolDescription
ExecShell command execution
ReadFileRead file contents (also lists directory when path is a directory)
WriteFileWrite file
EditFileEdit file (partial replace)
GrepFilesSearch file contents
FindFilesFind files by name pattern
WebFetchFetch web page
WebSearchSearch web
SpawnAgentSpawn a subagent child thread for background tasks

Matcher is case-insensitive regex. Examples: "" (all), "WriteFile|EditFile" (write ops), ".*File" (all file ops), "Exec" (shell only).

The optional if field supports portable conditions such as Bash(git commit:*). DotCraft maps common tool aliases: shell execution to Bash, full-file writes to Write, and search/replace edits to Edit.

Platform Differences

  • Linux/macOS: Commands run via /bin/bash -c '<command>'. Use standard bash syntax, jq for JSON parsing.
  • Windows: Commands run via powershell.exe -File <temp.ps1>. Use PowerShell syntax, ConvertFrom-Json for JSON parsing.

Windows (PowerShell) stdin reading pattern

$input_data = [Console]::In.ReadToEnd() | ConvertFrom-Json
$toolName = $input_data.toolName
$toolArgs = $input_data.toolArgs

Windows blocking pattern (exit 2)

$input_data = [Console]::In.ReadToEnd() | ConvertFrom-Json
# ... check logic ...
if ($shouldBlock) {
    [Console]::Error.WriteLine("Block reason here")
    exit 2
}
exit 0

Linux/macOS stdin reading pattern

INPUT=$(cat)
TOOL_NAME=$(echo "$INPUT" | jq -r '.toolName // empty')
TOOL_ARGS=$(echo "$INPUT" | jq -c '.toolArgs')

Best Practices

  1. Always consume stdin — even if unused, read it (cat > /dev/null or [Console]::In.ReadToEnd() | Out-Null) to avoid broken pipe errors
  2. Use jq (bash) or ConvertFrom-Json (PowerShell) for JSON parsing
  3. Append || true (bash) or try/catch (PowerShell) inside helper scripts for non-critical work
  4. Set reasonable timeouts — default is 30s, increase for slow operations
  5. Use exit 2 intentionally — reserve it for blocking events or for asyncRewake feedback
  6. Write block reasons to stderr — echo "reason" >&2 (bash) or [Console]::Error.WriteLine("reason") (PowerShell)
  7. No interactive commands — hooks run in background without user input
  8. Place complex logic in script files — store in .craft/hooks/ and reference from hooks.json

Generation Rules

When generating hooks for the user:

  1. Detect the OS from workspace context — use PowerShell syntax on Windows, bash on Linux/macOS
  2. For complex hooks, create script files in the selected hooks directory and reference them in the command field
  3. Always create the hooks script directory before placing script files there
  4. Merge with existing config — if .craft/hooks.json already exists, read it first and merge new hooks into the existing config rather than overwriting
  5. Validate event names — use events from specs/features/lifecycle-hooks.md; common choices are SessionStart, UserPromptSubmit, PreToolUse, PostToolUse, PrePrompt, and Stop
  6. Validate matcher patterns — ensure regex is valid
  7. Ensure hooks are enabled — check that config.json does not have "Hooks": { "Enabled": false }
  8. Leave trust to the user — mention that new or modified hooks must be trusted through Desktop Hooks settings or hooks/setState