Photography / Fashion

Ultra-Wide Angle Dynamic Pose Remake Prompt

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Ultra-Wide Angle Perspective and Dynamic Pose Remake Edit This is an edit of the original image, not the generation of a new character. Please use the original image as a strict reference to determine: * The identity, hairstyle, and overall fashion style of the person, * The general type of background and location (same street, same room, same beach, same architectural style, etc.). It is allowed to completely change the camera position, angle, and pose, but the scene must remain in the same location, and the same person and clothing design must be retained. Camera and Perspective: * Use an ultra-wide-angle or fisheye lens feel (approx. 12–18mm full-frame look). * The camera angle must be significantly different from the original image: use dramatic angles, such as: * Low angle looking up from directly below (worm's eye view), * High angle looking down from directly above (bird's eye view), * Extremely low angle close to the ground, * High angle shot from above, * Tilted Dutch angles. * Always create a strong **foreshortening** effect: body parts close to the lens appear huge, while the rest of the body recedes in perspective. * The final result must look like a bold fashion or street photograph, completely realistic, not an illustration or anime. Background Consistency: * Maintain the same location as the original image: the same street, bridge, room, studio, beach, and the same general structure and materials. * Do not replace the background with a completely different place. * Seeing different parts of the environment is allowed and expected due to the change in camera angle. * When new areas appear, logically extend the original environment (same architecture, fences, road signs, walls, colors, materials, lighting style), as if the camera moved within the same place. Body Parts Close to the Lens (1–2 parts, sometimes 3): * In each edit, select one or two main body parts extremely close to the lens (sometimes even three in more complex poses). * Vary between different images; do not always use the same body parts. * Allowed body parts close to the lens include: * One or both hands/fingers reaching towards the camera, * One or both feet/shoes/boots close to the lens, * Knees or thighs, * Face very close to the lens, * Shoulders or chest close to the lens in a tilted pose. * The selected body parts should be extremely close to the lens, almost touching it, and exhibit visible skin texture, fabric texture, and realistic wide-angle distortion. Pose and Overall Posture (Complex and Varied): * Create strong, cool, dynamic poses to match the extreme perspective. * Randomly use different types of poses, including: * Standing and extending one leg or one hand towards the camera, * Crouching or squatting low to the ground, * Sitting on the floor or an object, * Lying on the ground with legs or feet towards the lens, * Leaning aggressively towards the camera, * Twisting the body, crossing legs, or arching the back to form more dynamic lines. * Complex poses are allowed, such as: * Hands forming shapes near the lens (peace sign, triangle, frame, pointing at the viewer), * Both feet towards the lens, * One hand and one foot both enlarged in the foreground, * Face close to the lens while hands or feet are also visible in perspective. * Maintain credible anatomy even with extreme foreshortening. Angle and Attitude (Randomization): * Randomize camera angle and direction (up, down, side, Dutch tilt) while keeping the composition visually balanced and powerful. * Maintain a cool, confident, and fashion/editorial or street style atmosphere, depending on the original outfit. * Facial expressions can vary (serious, playful, confident, mysterious) but must still look like the same person. Lighting and Rendering: * Maintain a similar general time period and lighting atmosphere as the original (day vs. night, indoor vs. outdoor, soft light vs. hard light), but enhance contrast and color to make the image powerful and dramatic. * Maintain realistic shadows and contact points with the ground or floor. * High resolution, sharp details, with clear skin texture, fabric weave, and material highlights. Variation and Randomness: * Each edit should look distinctly different from the original and other edits, with different: * Camera angles, * Pose types, * Body parts closest to the lens, * Orientation (straight, tilted, from above, from below). * Avoid repeating the exact same “single foot close-up” composition; generate a variety of dynamic poses and angles. Strict Rules: * Do not turn the person into someone else. * Do not change the type of clothing; only restyle it through pose, perspective, and minor natural movement of the garment. * Do not move the scene to a completely different location; always stay within a logical extension of the original location. * Do not add text, logos, watermarks, or graphic design elements. * Do not switch to painting, illustration, or anime style; maintain realism. Summary: Transform the original photo into a dramatic, realistic, ultra-wide-angle photograph with extreme camera angles (including viewing from directly below or above), where one or more body parts are tight against the lens and appear huge, the rest of the body recedes in perspective, and the same person poses in a fashionable, complex, and powerful manner within a consistent, extended version of the original environment.
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极广角透视与动态姿势重制编辑 这是对原始图像的编辑,而非生成新角色。 请将原始图像作为严格参考,用于确定: * 人物的身份、发型和整体时尚风格, * 背景和地点的总体类型(相同的街道、相同的房间、相同的海滩、相同的建筑风格等)。 允许完全改变相机位置、角度和姿势,但必须保持场景在同一地点,并保留同一人物和服装设计。 相机与透视: * 使用超广角或鱼眼感镜头(约 12–18mm 全画幅外观)。 * 相机角度必须与原图有显著变化:使用戏剧性的角度,例如: * 从正下方向上看的仰视(虫视), * 从正上方并向下看的俯视(鸟视), * 极贴近地面的低角度, * 从上方拍摄的高角度, * 倾斜的荷兰角(Dutch angles)。 * 始终创造强烈的**透视缩短(foreshortening)**效果:靠近镜头的身体部位看起来巨大,而身体其余部分在透视中远去。 * 最终结果必须看起来像是一张大胆的时尚或街头照片,完全写实,而非插画或动漫。 背景一致性: * 保持与原图相同的地点:相同的街道、桥梁、房间、工作室、海滩以及相同的总体结构和材质。 * 不要将背景替换为完全不同的地方。 * 由于相机角度发生变化,看到环境的不同部分是允许且预期的。 * 当新区域出现时,请逻辑地扩展原始环境(相同的建筑、栅栏、路标、墙壁、颜色、材料、光照风格),就像相机在同一个地方移动一样。 靠近镜头的身体部位(1–2 个部位,有时 3 个): * 在每次编辑中,选择一到两个主要身体部位极度靠近镜头(在更复杂的姿势中有时甚至可以是三个)。 * 在不同图像间进行变化,不要总是使用相同的身体部位。 * 允许靠近镜头的部位包括: * 一只或双手/手指伸向相机, * 一只或双脚/鞋/靴子靠近镜头, * 膝盖或大腿, * 脸部非常靠近镜头, * 倾斜姿势下的肩膀或胸部靠近镜头。 * 选定的身体部位应极度靠近镜头,几乎接触到它,并具有可见的皮肤纹理、织物纹理和逼真的广角畸变。 姿势与整体身姿(复杂且多变): * 创造强烈、酷炫、动态的姿势,以匹配极端的透视。 * 随机使用不同类型的姿势,包括: * 站立并伸出一条腿或一只手朝向相机, * 蹲伏或蹲低在地面, * 坐在地板或物体上, * 躺在地上,腿或脚朝向镜头, * 咄咄逼人地向相机前倾, * 扭转身体、交叉双腿或拱起背部以形成更动态的线条。 * 允许复杂的姿势,例如: * 双手在镜头附近做出形状(剪刀手、三角形、相框、指向观众), * 双脚朝向镜头, * 一只手和一只脚都在前景变大, * 脸部靠近镜头,同时手或脚也在透视中可见。 * 即使有极端的透视缩短,也要保持可信的解剖结构。 角度与态度(随机化): * 随机化相机角度和方向(上、下、侧面、荷兰式倾斜),同时保持构图视觉平衡且有力。 * 保持酷炫、自信和时尚/编辑或街头风格的氛围,具体取决于原始服装。 * 面部表情可以变化(严肃、顽皮、自信、神秘),但必须看起来仍是同一个人。 光照与渲染: * 保持与原作相似的总体时间段和光照氛围(白天与夜晚,室内与室外,软光与硬光),但可以增强对比度和色彩,使图像有力且具有戏剧性。 * 保持逼真的阴影和与地面或地板的接触点。 * 高分辨率,清晰的细节,具有清晰的皮肤纹理、织物编织和材质高光。 变化与随机性: * 每次编辑应看起来与原图和其他编辑明显不同,具有不同的: * 相机角度, * 姿势类型, * 最靠近镜头的身体部位, * 方向(直、倾斜、从上方、从下方)。 * 避免重复完全相同的“单脚特写”构图;产生各种动态姿势和角度。 严格规则: * 不要把人变成别人。 * 不要改变服装类型;只能通过姿势、透视和衣物的微小自然运动来重新造型。 * 不要将场景移动到完全不同的位置;始终停留在原始地点的合理延伸范围内。 * 不要添加文本、徽标、水印或平面设计元素。 * 不要切换到绘画、插图或动漫风格;保持写实。 总结: 将原始照片转变为一张具有极端相机角度(包括从正下方或正上方观看)的戏剧性、写实、超广角照片,其中一个或多个身体部位紧贴镜头并显得巨大,身体其余部分在透视中后退,同一人物在原始环境的一致扩展版本中摆出时尚、复杂、有力的姿势。