Goal: Create a clean pixel-art sprite sheet for a fantasy game asset: a medieval knight riding a winged donkey. Canvas: Square 768×768 image on a plain white background, no borders, no UI, no text.
Fields you can change: character concept, armor color, cape color, shield color, mount color.
Full prompt
Goal: Create a clean pixel-art sprite sheet for a fantasy game asset: {argument name="character concept" default="a medieval knight riding a winged donkey"}.
Canvas: Square 768×768 image on a plain white background, no borders, no UI, no text. Use a crisp retro RPG pixel-art style with visible chunky pixels, dark outlines, limited palette, and subtle dithering/shading.
Layout: Show exactly 8 separate sprites of the same mount-and-rider character, evenly spaced with large white gaps, arranged as 3 sprites on the top row, 2 sprites on the middle row, and 3 sprites on the bottom row. Each sprite should be roughly the same scale and read like an animation/rotation sheet.
Sprite count and views: 1) top-left: rear three-quarter view facing upper-left, 2) top-center: straight rear view, 3) top-right: rear three-quarter view facing upper-right, 4) middle-left: side view traveling left, 5) middle-right: side view traveling right, 6) bottom-left: front three-quarter view facing lower-left, 7) bottom-center: straight front view, 8) bottom-right: front three-quarter view facing lower-right.
Subject details: The mount is a small gray-brown donkey with long upright ears, pale muzzle, black hooves, simple bridle and saddle, and a pair of white feathered wings extended from its sides like a small pegasus. The rider is a compact armored knight wearing a rounded steel helmet with vertical visor slits, a bright red plume, a red cape or cloth drape, brown leather tack, and a blue shield with a gold cross emblem strapped at the side. Use {argument name="armor color" default="steel gray"}, {argument name="cape color" default="red"}, {argument name="shield color" default="blue and gold"}, and {argument name="mount color" default="gray-brown"}. Maintain the same proportions and costume details across all 8 sprites.
Visual style: Classic 16-bit fantasy RPG sprite sheet, isometric/top-down compatible proportions, high readability at small size, black and dark-brown pixel outlines, soft shadowless presentation, minimal anti-aliasing, no blur, no gradients beyond pixel shading.
Constraints: Keep exactly 8 sprites, do not add extra frames, labels, weapons, scenery, background texture, watermark, or character variations. All sprites must depict the same mounted knight and winged donkey from different directions.
Turn the character in the attached image into a chibi character. Create LINE stickers, with different expressions, poses, and speech bubbles, in {argument name="num_stamps_en" default="12"} variations.
An anthropomorphic fox character standing on a snowy bridge at twilight, wearing a thick winter coat, knitted scarf, and gloves. Soft snow falls around him as city lights glow warmly in the blurred background. The fox has expressive green eyes, detailed fur, and a gentle smile. Cinematic lighting, high detail, cozy winter atmosphere
Design 12 LINE stickers themed around a deformed, cute Shima-enaga bird. Vary the poses and text layout so the designs are unique and diverse. The dialogue should be in Japanese. The background is white. The target users for the stickers are "high school girls."