Create a comprehensive character design sheet for a professional football player. The layout should be divided into three main sections: a large hero image, a facial expression grid, and a bottom row of details.
Full prompt
Create a comprehensive character design sheet for a professional football player. The layout should be divided into three main sections: a large hero image, a facial expression grid, and a bottom row of details.
**Hero Image (Top Left):**
- **Subject:** A young male footballer with short dark hair, sitting on a concrete ledge at an outdoor training ground.
- **Attire:** He wears a black kit with gold accents, including a jersey with the number "10" in gold, black shorts, black socks with gold stripes, and white boots. There is a club crest on the chest.
- **Props:** A football sits near his feet, along with a black sports bag and water bottle.
- **Background:** A chain-link fence with a sign reading "GOOD PLAYERS INSPIRE GREAT PEOPLE". The lighting suggests late afternoon or golden hour.
- **Text Overlay (Left Side):** Include a vertical list of attributes:
- ROLE: Attacking Midfielder
- PERSONALITY: Disciplined, Humble, Always Improving
- ARCHETYPE: The Creator
- HEIGHT: 178 cm (5'10")
- AGE: 23
- NATIONALITY: Indian
- **Handwritten Text:** Near the bottom left of this section, write "Discipline Creates Freedom" in a casual script font.
**Facial Expressions (Top Right Column):**
- Create a vertical column titled "FACIAL EXPRESSIONS" containing four square crops of the player's face showing different emotions.
- Label each expression below the image:
1. DETERMINED (looking slightly up, serious)
2. HAPPY (smiling broadly)
3. FOCUSED (intense stare)
4. CONFIDENT (slight smirk)
**Bottom Section (Details Row):**
- Divide this horizontal strip into three subsections.
- **Subsection 1: KIT DETAILS**
- Show four close-up squares of the uniform.
- Labels: CLUB CREST (gold lion emblem), JERSEY NUMBER (gold '10'), SLEEVE DETAIL (black fabric with gold stripe), FABRIC TEXTURE (close-up of mesh).
- **Subsection 2: COLOUR PALETTE**
- Display four color swatches vertically with their hex codes next to them:
- #0B0B0B (Black)
- #D4B56A (Gold)
- #3E3E46 (Dark Grey)
- #E8E8E8 (White/Light Grey)
- **Subsection 3: ACTION POSES**
- Show three full-body images of the player in action on a pitch.
- Labels: DRIBBLE (running with ball), SHOOT (kicking motion), CELEBRATE (arms outstretched).
**Footer Banner:**
- At the very bottom, include a wide cinematic shot of the player sitting alone on a rooftop overlooking a city skyline at sunset, back facing the camera, wearing the #10 jersey.
- Text overlay on the left: "PEOPLE PLACES FOOTBALL STORIES".
- Handwritten text overlay on the right: "Same Game New Dreams".
Analyze the entire composition of the input image. Identify all key subjects present (whether a single person, group/couple, vehicle, or specific object) and their spatial relationships/interactions.
Generate a coherent 3×3 “contact sheet” grid that shows 9 different shots of exactly these subjects within the same environment.
You must adapt standard cinematic shot types to fit the content (for example, if it’s a group, keep the group together; if it’s an object, frame the entire object):
Row 1 (establishing the environment):
Extreme long shot (ELS): the subject appears small within a vast environment.
Long shot (LS): the full subject or group is visible from top to bottom (head to toe / wheels to roof).
Medium long shot (American shot / three-quarter): framed from above the knees (for people) or a 3/4 view (for objects).
Row 2 (core coverage):
4. Medium shot (MS): framed from the waist up (or the central core of an object). Focus on interaction/action.
5. Medium close-up (MCU): framed from the chest up. An intimate framing of the main subject.
6. Close-up (CU): tightly framed on the face or the “front” of the object.
Row 3 (details and angles):
7. Extreme close-up (ECU): intense focus on key features (eyes, hands, signs, textures) with macro-like detail.
8. Low-angle shot (worm’s-eye): look up at the subject from ground level (epic/heroic feeling).
9. High-angle shot (bird’s-eye): look down on the subject from above.
Ensure strict consistency: the same person/object, same clothing, and same lighting must appear in all 9 panels. Depth of field should vary realistically (with background blur in close-up shots).
Create a professional 3×3 cinematic storyboard grid with 9 panels.
The grid should present a specific subject/scene from the input image across a full range of focal lengths.
Top row: wide environmental shot, full-body view, 3/4 cropped (knees-up).
Middle row: waist-up view, chest-up view, face/front close-up.
Bottom row: macro details, low angle, high angle.
All frames must have photo-realistic textures, consistent cinematic color grading, and correct framing tailored to the number and type of subjects or objects being analyzed.
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Create decorative text based on the word "{argument name="word" default=""}". Write the specified word largely and create decorative text designs associated with the image of the word. Create original designs with flexible ideas, without being constrained by existing fonts. The background should be a single color, white or black, matching the design.