Goal: Create a cinematic 6 by 6 storyboard contact sheet showing exactly 36 square frames of a baby dragon hatching from an egg, progressing left to right and top to bottom like a time-lapse animation sequence.
Full prompt
Goal: Create a cinematic 6 by 6 storyboard contact sheet showing exactly 36 square frames of a baby dragon hatching from an egg, progressing left to right and top to bottom like a time-lapse animation sequence.
Canvas: Square image, arranged as an even grid of 36 equal square panels with thin seamless boundaries, no captions or text. Each panel uses the same moody studio setup: dark blue-gray background, cool directional light from the upper left, soft floor shadows, subtle misty atmosphere, shallow depth of field, high-quality 3D animated fantasy style.
Subject details: The egg is dark slate-blue with rough stone-like texture, faint circular blue spots, and a slightly glossy surface. The baby dragon is cute and stylized, with dark navy-blue scales, large expressive cyan-blue eyes, small cream-colored horns and spikes, tiny bat wings, a pale gray-blue segmented belly, little claws, and a curled tail. The dragon should look mischievous and adorable, like a polished family-friendly fantasy animation character.
Storyboard progression: Include exactly 36 discrete panels. Panels 1 to 6 show the intact spotted dragon egg standing alone. Panels 7 to 12 show cracks forming and widening around the upper third of the egg, with dark gaps and glimpses of glowing cyan eyes. Panels 13 to 18 show the baby dragon peeking out, lifting the shell cap, then pushing through as broken shell pieces fall around the egg. Panels 19 to 24 show the dragon climbing out of the egg, sitting on the broken shell, then stepping onto the floor beside it. Panels 25 to 30 show the dragon fully outside, standing next to the cracked shell, stretching its wings, gaining confidence, and posing with its tail curled near the shell. Panels 31 to 36 show the dragon breathing a small bright blue flame plume in several frames, then relaxing with a satisfied expression in the final panel.
Visual style: Ultra-detailed 3D render, Pixar-like character appeal but darker fantasy lighting, soft volumetric blue light, realistic shell fragments, smooth animation continuity between frames, consistent character proportions, consistent camera angle at low eye level, centered composition in every panel.
Constraints: Use exactly 36 panels in a 6 by 6 grid; no text, no labels, no watermark, no extra characters, no hands, no humans, no duplicate random poses that break the sequence. Keep the background and lighting consistent across every frame.
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An isometric 3D cube-shaped miniature room (shallow cutaway true cube; everything strictly contained within the cube). The room is {argument name="room description" default="[Describe the theme, furniture, specific clutter, wall decorations, and key items in detail]"}.
Character: a chibi/figurine-style — {argument name="character description" default="[INSERT DESCRIPTION OF THE PERSON FROM YOUR UPLOADED PHOTO HERE]"}. The character is {argument name="action" default="[ACTION: e.g., sitting on a chair typing, standing and cooking, playing guitar]"}, with a {argument name="expression" default="[EXPRESSION: e.g., focused, happy, smiling]"} expression. Figure material looks like matte PVC, with big head / small body proportions. Lighting: {argument name="atmosphere name" default="[ATMOSPHERE NAME]"}: {argument name="light sources" default="[LIGHT SOURCES: e.g., neon blue glow, warm sunlight, golden lamp light]"}; realistic reflections and colored shadows. Camera: slightly elevated isometric three-quarter view, front cube edge centered; no elements protruding outside the cube. Photoreal materials with fine detail; neutral backdrop. Ultra-detailed, clean composition; no watermark.