Goal: Create a clean pixel-art fighting game sprite sheet featuring one chibi adventurer character in multiple combat poses. Canvas: Square 1:1 image on a plain white background, arranged as a neat 4 by 4 grid with even spacing and no borders, labels, shadows, watermark, or UI.
Fields you can change: outfit color.
Full prompt
Goal: Create a clean pixel-art fighting game sprite sheet featuring one chibi adventurer character in multiple combat poses.
Canvas: Square 1:1 image on a plain white background, arranged as a neat 4 by 4 grid with even spacing and no borders, labels, shadows, watermark, or UI. The final sheet contains exactly 16 separate sprites.
Character design: A small chibi fighter with oversized head, short body, orange eyes, dark brown tousled hair, and a determined anime expression. The character wears a {argument name="outfit color" default="red and black"} streetwear combat outfit: red hooded jacket with black panels and zipper details, black pants with red accents, red-and-black sneakers, fingerless gloves, and a small black backpack. On the head are large red headphones and bronze steampunk goggles with red lenses. A decorative crown-like headdress sits behind the goggles, made of bright crystals, flowers, leaves, and dangling beads: blue crystal in the center, red crystals on the sides, green leaves, yellow and pink flowers, and small purple/red ornaments. Use thick dark pixel outlines, crisp 16-bit/32-bit game sprite rendering, saturated colors, tiny highlight pixels, and transparent-sprite-like isolation against white.
Pose layout: Include exactly 16 sprites in a 4-column by 4-row grid. Row 1: 1) neutral fighting stance facing slightly right with both fists raised, 2) forward punch wind-up with one fist extended slightly, 3) ready stance with fists up and feet apart, 4) guarded stance turned slightly right. Row 2: 5) low guarded stance with left fist forward, 6) straight punch to the right with red curved motion trails, 7) powerful straight punch to the right with a yellow-orange starburst impact effect, 8) compact defensive stance with fists close to chest. Row 3: 9) knee raised preparing to kick, 10) high side kick to the right with red-orange crescent motion trail, 11) high side kick landing with a large yellow-orange impact burst, 12) neutral battle stance variant. Row 4: 13) hurt or startled pose with eyes squeezed shut and a small yellow impact mark near the head, 14) knocked-back falling pose with mouth open, one leg lifted, and two small yellow stars, 15) stronger knocked-back pose with mouth open, red crystal fragments flying, and small yellow stars, 16) crouched landing pose with one hand on the ground and eyes focused.
Effects: Use only three visible effect types: red curved motion trails for attacks, yellow-orange comic impact bursts, and tiny star/crystal hit effects. Keep all effects pixelated and consistent with the sprite style.
Constraints: The sheet must look like a polished retro fighting-game sprite set, not a modern vector illustration. Keep the same character design, scale, colors, and headdress details across all 16 poses. Avoid text, extra characters, background scenery, blur, gradients outside pixel-art shading, or inconsistent costume details.
Turn the character in the attached image into a chibi character. Create LINE stickers, with different expressions, poses, and speech bubbles, in {argument name="num_stamps_en" default="12"} variations.
An anthropomorphic fox character standing on a snowy bridge at twilight, wearing a thick winter coat, knitted scarf, and gloves. Soft snow falls around him as city lights glow warmly in the blurred background. The fox has expressive green eyes, detailed fur, and a gentle smile. Cinematic lighting, high detail, cozy winter atmosphere
Design 12 LINE stickers themed around a deformed, cute Shima-enaga bird. Vary the poses and text layout so the designs are unique and diverse. The dialogue should be in Japanese. The background is white. The target users for the stickers are "high school girls."