About this game
There is only one rule: put three identical figures on the shelf, and they will disappear, and the next row will come out of the shadow. The whole difficulty lies in the tightness — there is only one free place on the field, so you have to think about each move in advance.
Six locations with their own set of figures: a New Year's showcase, a pastry shop, a summer garden, the depths of the sea, a space station and a cabinet of curiosities. The field grows from three shelves to fifteen, and some of them are locked and will open in a few moves — what lies inside is visible in advance.
There are four modes: a campaign with levels and stars, endless for points, a party for time and a challenge common to all players of the day. The levels do not end, but the progress, high scores and the collection of found figures are saved.
How to play
Pinch the shape and drag it to another shelf — it will fit into an empty cell. The shelves that are ready to receive the figure are illuminated: the one above which you are holding it glows green, and if there is no place, it turns red.
There is another way: click on the shape to take it, then click on the shelf to put it.
The keyboard is working on the computer: the arrows select a shelf, Enter takes and puts a shape, Esc cancels the selection.
Three identical figures on one shelf disappear, and the next row comes out of the shadows. There is only one free cell — everything depends on what and where you move it.
A shelf with a lock will open after as many moves as it says on it.
Buttons at the bottom: cancel the move, the magnet removes three identical pieces, shuffle, add an empty shelf, add moves or time. The light at the top will tell you the course.