About this game
That is where the whole tactic comes from. It pays to build in fragments: weld a corner, then an edge, then join the two with a single move. But the larger the shape, the more expensive it is to haul across the board — the price of a move is the number of tiles it displaces, and you see that price before you commit.
289 levels, 18 kinds of grid from 2×4 to 12×12, and from level ten hexagonal honeycombs appear, where every tile has six neighbours instead of four. Finishing economically earns stars, solved pictures stay in your collection, and any of them can be replayed on a larger grid for an extra star.
How to play
Drag a piece with the mouse or your finger onto free space — or tap the piece, then tap the cell you want it moved to.
Pieces that are neighbours in the picture fuse on their own and are outlined in white. A fused shape from then on moves only as a whole.
The price of a move is the number of tiles it displaces: nudging a shape one cell is cheap, hauling it across the board is expensive. While you hold a piece, the price is shown beside the cursor.
The level is done when every piece has come together into one picture. The fewer moves you spend, the more stars you get. If you run out of moves, you can take more for watching an ad.
Four helpers sit under the board: the hint shows the move you need, auto-solve makes that move for you, shuffle reshuffles the loose pieces, and the last one adds moves.