Yandex Games

RPG Dungeon Crawler: Turn-Based Pixel Roguelike

Roguelike dungeon crawler in your browser: descend 26 floors - nobody has come back yet.

Open on Yandex Games

About this game

• Turn-based combat: time moves only when you do. Take a second to think through every step. • Permadeath: die and you start over, and the dungeon will be a different one. • Dark fantasy dungeon: procedural generation, 5 regions, 100+ room types, 30 kinds of traps. • Hard by design: most players spend a long time dying on floors 1-5. • Classes: warrior, mage, rogue. Each with subclasses and talent trees. • RPG progression: level up, raise strength, upgrade your gear. • Enemies: 60+ monster types and 10 bosses. • Weapons and armor: swords, chainmail, wands, torches. • Crafting and alchemy: 300+ items, unidentified potions and scrolls, runestones. • Daily runs. • Pixel art: 2D retro indie visuals, top-down, grid-based. • Browser games: free, no download, no registration, on phone and desktop. • High score table. • Single player. Goal - the Amulet of Yendor from the very bottom.

How to play

• Move: on phone, tap a location to go there and interact. On desktop, use the mouse, WASD or arrow keys. • Attack: tap a monster next to you. Time moves only when you do - think every step through. • Descend: find the stairs down on each floor. There are 26 of them. • Pick a class: warrior, mage or rogue. Subclasses and talent trees open up later. • Level up: keep at least one hero level for each floor, or you will not get far. • Identify: potion colors and scroll names change every run. Test them somewhere safe, or brew them in the alchemy pot. • Search: tap the magnifier button twice to look for hidden doors and traps around you. • Watch your food: starving kills slowly but surely. • Read the journal: the button on the top-right. Tips and pages you find land there. • Remember: death is final. There are no saves - the run starts over, and the dungeon will be a different one. Goal - reach the very bottom and carry out the Amulet of Yendor.

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