About this game
Every day there is a party at the site. The garden is filled with chips with vegetables and berries: harvest the same ones in pairs, take the grain to the barn and raise the farm. The field is growing day by day, the power reserve is melting, and the weather is starting to get in the way: hail, drought, frosts.
A well, a fence, a barn, a greenhouse and an apiary are being built for grain. Each building changes the game itself: there are more moves with the well, pests are less likely to grow behind the fence, and the apiary brings them while you are away.
Gardening neighbors write letters. Who got what, where to fix the fence, where to put the squash. There are five plots in the cottage, and the far field does not open immediately, but they kept the cottage for it.
How to play
Remove identical chips from the garden in pairs. You can take those that are open from above and at least from one side.
You take the whole garden apart, and the day is over: the grain goes into the barn, and tomorrow's will be bigger. The moves are not endless, a miss is also worth a move. If there are no moves left, a hint, a plow, and a return of the last move will help.