About this game
Twelve chapters, told from two sides: half the time you are inside the head of Tribute, half — inside the head of Faith. You can see not only the lines, but also the thoughts: what the hero wanted to say, and what he said instead.
Each selection moves three scales. Honesty grows when Danya tells the truth, even the inconvenient one. Boundaries grow when Faith knows how to say no. Intimacy often goes against the first two: honesty hurts, and boundaries distance. It is impossible to collect the maximum for all three — you will have to decide how to pay.
Between the scenes, the characters' phones open: chats, snapshots, voice messages, and notes. There's something they haven't told each other about.
Seven finals. Cards of seven characters that are filled in as the story progresses. Twelve finds and minigames for attention to detail.
How to play
Tap on the screen to scroll through the story. The first touch completes the entire line, the second goes on to the next one. On the computer, the space bar, the input, and the right arrow do the same thing.
When the answer options appear, choose one. On the computer, you can press a number from 1 to 9. The reaction of the interlocutor comes immediately, and at the top of the screen you can see how the scales have changed.
The three stripes at the top represent honesty, boundaries, and intimacy. Click on them to read what each one means. The final depends on their final combination.
The characters' thoughts are shown in a separate color with a cloud icon. This is what the character thinks, but doesn't say out loud.
In the mini-games, collect a phrase from words, read the face of the interlocutor, enter the code, reply to messages before the time runs out and choose music.
The button in the upper-right corner opens a pause: the phones of the characters, character cards, a replay of the chapter and exit to the menu. There is a mute button next to it.
The progress is saved automatically after each action.