"Объедини бабл-шарики!"
A simple and addictive time killer game for mindfulness and quick wit!
Explore gameYandex Games
The universe has been invaded, and only one ship remains of the former fleet. He keeps himself in orbit around the enemy core and fires himself — the only decision is yours, but you have to make it every second: which way to go in orbit.
Open on Yandex GamesEach boss is assembled by a generator: its own shape, its own strength, and up to four phases in which the fire pattern changes entirely. Spirals, sighting bursts, rings, whips — you get used to a new opponent anew. Credits are awarded for damage done, so losing a fight pays off too. They're going to the ship.: rate of fire, damage, orbital velocity, shield, salvo divider. The liberated colonies send the alloy even when the game is closed — it goes to the base modules and research, which open the upper levels of leveling. There are five rings and three dozen systems on the star map: mines, colonies under defense, nodes that need to be liberated. As you go deeper into the map, raids are launched on the base, and fleets are returning from voyages with loot.
Battle. The ship itself keeps in orbit around the boss and shoots automatically. Tapping anywhere on the screen or the "Space bar" key turns it around in an orbit in the other direction — this is all control in combat. The strip on top shows the strength of the boss, the serif marks on it are the boundaries of the phases where the fire pattern changes. Pause: the button in the upper left corner, Esc or P. The star map. Click on the system to read its description, then "Into Battle". Only systems adjacent to those that have already been released are open. The "Base" and "Fleet" buttons are in the upper right corner. Base. Credits for damage are spent on the ship, and the alloy from the colonies is spent on base modules and research. Some of the improvements must first be studied in the laboratory. Pier. When the raid begins, the native system on the map turns red. Beat it off before the deadline, otherwise the warehouse will lose some of the alloy.