About this game
WHAT'S INSIDE:
— Random events on the road: fellow travelers and looters, ambushes, fever, toll bridges, stray dogs and deer on the highway.
— Noise system: Every shot and impact summons new walkers. Sometimes it's better to be quiet.
— Permasmort: a fallen comrade will not rise. Recruit new ones along the way and decide who goes on a sortie and who waits by the car.
— Squad management: food, gasoline, car condition, first-aid kits, spare parts and morale.
— Weapons: fists, bat, axe, sledgehammer, pistol and shotgun.
— 7 types of locations, growing danger and dozens of outcomes.
— Leaderboard, cloud saves and retro sound.
Take the squad to Canada alive. Or don't take it, the road will remember anyway.
How to play
Controls: WASD or arrows — movement (the leader leads the group), SPACE — kick, K — shot, E — go to the car, P — pause, M — sound. There are on—screen buttons on the phone.
The bottom line: drive 100+ miles a day to the Canadian border (1,500 in total). In the camp, the team eats — keep an eye on the food, gasoline and the condition of the car. Choose who goes on a sortie: the rest are waiting in safety. Loot: food, ammunition, first-aid kits, cans, spare parts, weapons. The noise attracts zombie fights and gunshots summon the crowd. Death is final, but once in a race, the squad can be reanimated for watching an advertisement.