How to play
Tap a tray: its top chip hops onto the belt at the tray’s entry, where its rail points. While the entry is taken, that tray waits.
Each release moves the belt one slot. An open receiver takes a chip of its color as it arrives. Closed receivers open one after another: when one fills up, the next opens. Other chips ride on and take up space.
The “free” number in the middle counts empty slots; the top counter shows how many receivers are full. Every release costs twice: belt space and the distance to the receiver.
When the trays run out, the belt finishes on its own. The level is cleared when every receiver is full.
“Undo” takes back the last release, any number of times. If every entry is taken, “No moves” appears: undo, “Restart”, or take “+ slot” for watching an ad. Pick a tray with a taken entry: a new slot appears behind it, the chip moves in, and the entry frees up.