About this game
A story-driven match-3: 20 levels across four acts, from the procession of the sacred barque to a sandstorm on the road to Abydos and a trial before the boy king.
Every level is a scene: the characters speak before each round, and afterwards you learn how it turned out. Forty hand-drawn scenes fill the Chronicle, leafed like a book.
The board is made of things of the age: a papyrus scroll, a golden ankh, a lapis scarab, a lotus, a heart amulet, the Eye of Horus and the knot of Isis. In your way: reed thickets, funerary linen, stone columns, a temple cat, spilled incense, and rumour that recolours what stands beside it.
Progress saves to the cloud: start on a computer, continue on a phone.
How to play
Swap adjacent pieces to line up three or more. A move only counts if a line actually forms.
The counter at the top shows your moves; the goals sit on the left. There are five kinds:
• collect a number of pieces of one kind;
• clear the marked flagstones - match on them or beside them;
• fill the highlighted area;
• untie the rope knots;
• stand the trial by knocking the bar below down to zero.
A line of four creates the oar of the sun barque or the obelisk, sweeping a whole row or column. Five in a row gives you the Feather of Maat, which clears every piece of one kind. Crossing lines shatter a water jar that splashes everything around it.
Obstacles break from a line made on them or beside them. The number shows how many hits are left. A stone column cannot be removed; play around it.
A rope knot ties two squares together: hit either half to loosen it, or cover both at once to untie it twice as fast.
Cascades hit harder. Your stars depend on how many moves you saved.